DUMMYWAR
GUIDES.
The sandbox hides more systems than most players will ever find. These guides explain what the order wheel, the medical role, the vehicles, the drones and the faction editor actually do, and how to use them.
PICK YOUR
BATTLEFIELD.
7 guides, written against the current build (version 0.0.4). Every mechanic named here comes from the developer’s own release notes.
Your First Battle: Deploying Two Teams
DummyWar has no campaign and no mission order. Here is how to set up a first encounter, what the AI does on its own, and why you should start with fewer soldiers than you think you need.
02 / ModesCapture the Flag: Points, Flags and Reinforcements
The objective mode that arrived with the EasternBattle update. What the goal really is, where the capture points sit, and why holding a point is harder than taking it.
03 / CommandCommander Orders and Supply Crates
The order wheel (Q) and the supply system behind it: six orders, three kinds of crate, and the loop that turns a loose sandbox battle into a campaign.
04 / CombatThe Medical System: Bandages, Tourniquets and the Medic
The medical system was rebuilt from scratch. How the AI heals itself, what keys 4, 5 and 6 do, and how playing the medic changes the maths of a firefight.
05 / HardwareVehicles, FPV Drones and the Bomber Drone
Four vehicles with real physics, AI drivers that ferry infantry, FPV drones that dive from above, and the bomber drone that drops grenades on the trenches.
06 / LoadoutsWeapons, Grenades and the RPG-7
Build your own roster in the faction editor, use the RPG without killing your own squad, and understand why armour stops bullets but not rockets.
07 / BattlefieldsEasternBattle vs Dead Ground: Choosing a Battlefield
A post-Soviet town of courtyards and apartment blocks against a 360 × 360 meter trench front line. What is actually on each map, and which one to pick.
THE KEYS
THAT MATTER.
The hotkeys the developer documents for the current build. Movement and aiming still follow the on-screen prompts and your in-game Settings.
| Key | Action | Details |
|---|---|---|
| Q | Open the commander order wheel | Attack a point, defend it, follow me, hold position, resupply or cancel. |
| E | Resupply at a crate, or treat a wounded soldier as a medic | Hold at a supply crate to refill ammo, medical supplies and drone cases. Stand next to a casualty as a medic to open the treatment screen. |
| H | Drag a wounded soldier into cover | Pull a casualty out of the open so he stops bleeding where the enemy can see him. |
| 3 | Equip the RPG-7 | Switches the RPG gunner to his launcher. R reloads. |
| R | Reload the RPG-7 | Refills the launcher from the five rockets carried in the backpack. |
| 4 | Bandage your worst wound | Applies a bandage to the most serious injury you are carrying. |
| 5 | Take a painkiller | Injects a painkiller to keep going while wounded. |
| 6 | Call a medic | Calls for a medic to reach your position when you are seriously hurt. |
| X | Switch to the FPV drone feed | Takes control of an FPV drone and shows its analog camera feed with telemetry. |